shutterhoogl.blogg.se

Secrets of grindea dev blog
Secrets of grindea dev blog











secrets of grindea dev blog
  1. #Secrets of grindea dev blog update
  2. #Secrets of grindea dev blog full

After the patch we’re currently working on (entailing the loop function for arcade mode as well as the pin mechanic), we’re going back to Story Mode with an update involving a bunch of side quests. We also decided to start having a bunch of smaller meetings again, as our work on the backlog of things to discuss has slowed down quite a bit. With Fred finishing up the mirror sprite, I thought it fitting to throw together his portrait as well, while we wait to discuss exactly what will take place in the update coming after this recent Arcade rework:

secrets of grindea dev blog secrets of grindea dev blog

We’ve also been working on an user interface for adding those catalyst you get that will make your runs more difficult! Here we’re playing around with various font sizes and colours: Next up, a cellar room used for a quest in the mansion where you need to clear out some pesky enemies that have invaded! Using the Giga Slime Arcade Mode boss room as a base for the size here: Time to make that tree stump! I’ll be using the tree stump in Santa Fae as a base for the background and make it it fit the theme by adding moss, leaves and some seed things:

#Secrets of grindea dev blog full

The full patch notes can be found here or on the steam community hub, as always! Please let us know what you think, and send us any feedback on what you like, dislike, or would like to see changed :) Hey guys! In case you missed it, the Frontline Beta has been updated since a few days back! Among the things that have been added you’ll find the Arcade rebalance, catalysts that will make your runs more difficult as you beat them, Pins and a whole bunch of smaller enemy changes. Next came the question of what colour it would be, and though we were all fond of the red ones and might use one of those for something else (Boar fire train arena challenge anyone?) we decided on going for the ‘elder’ gray-ish look, having it match, in some ways, the Elder Rabby mini-boss:Įxcited yet? We sure are! It’s gonna be nice to add some more side quests into the game to make the world feel more populated and alive, with events that happen here and there throughout your journey. In the end, we went for the one in the top right, giving him massive tusks and some sweet hair (also, eyebrows, because why not?). Now, as part of one of the Marino’s mansion quests, namely the one with an arena challenge, we wanted to introduce some sort of more difficult fight, so we thought it was high time to make a proper boar boss! In our pursuit of this we wanted to make a more dangerous looking boar without having to redo exactly all of its animations completely, so Fred went to experiment on a bunch of different design ideas: Next up, the portrait of a woman you’ll meet as part of one of the mansion quests we’re working on a PR woman hired by Marino’s dad to handle marketing for the arena event: Next up in the mansion is a room where Marino’s mom takes care of the estate business her office, if you will:

secrets of grindea dev blog

Now, this week continues with more Marino’s Mansion! To start off, the kitchen: Are you ready?Īs always, feedback is much appreciated, and you can leave it here, on the forums, or in our discord! We all look forward to hearing from you soon :) It’s finally time for those of you who play on stable to take part of the new Arcade Mode update!! With this new patch, you will get the full rebalance/rework of Arcade, including fewer floors, Traveller and his Pins, the difficulty changing Catalysts and various rebalances.













Secrets of grindea dev blog